Skip to content
Weapons

WARDOGS Weapons List: Confirmed Guns and Status

Browse the WARDOGS weapons list with confirmed names, purchase rules, and gunplay context while separating official evidence from Alpha observations.

8/27/2026 Last updated: 9/10/2026 6 min read

What weapons are confirmed in WARDOGS?

The official public record confirms that weapons are purchased as part of a custom loadout for each life. It also names three weapon models in the Supporter Edition announcement: A-91, Bushmaster, and KH-2002, each appearing in a faction-branded rifle-camo description. Those names are confirmed as references in the announcement, not as a complete launch catalogue or a promise about their current availability.

The Steam store and Team17 page do not publish a full list of firearms, launchers, ammunition, damage, recoil, magazine size, attachment slots, or prices. This page therefore separates named official references from fields that are not listed in the collected sources. A screenshot or promotional frame cannot fill a missing specification.

WARDOGS | Gunplay - Team17

Team17 Gunplay video thumbnail used as weapon context; it does not confirm a model or statistic.

How are weapons obtained?

The official store description says each life uses cash to buy a custom loadout containing weapons, gear, utility, and vehicles. This is different from a traditional account unlock where a gun is permanently equipped after reaching a level. A player must consider both the cost of the current life and the persistent cash that remains for later matches.

The exact relationship between progression XP and weapon access is not fully published. The official FAQ discusses progression tracks and specialist items, but it does not provide a stable weapon unlock table. Unlock fees, level requirements, re-purchase prices, and an item’s place in the shop are not listed in the collected sources.

What changed in the Season 1 weapon data?

The September 9 Season 1 changelog records several weapon-related unlock and economy changes. The Career track moves Deagle from level 90 to 85, 762x54mm AP from level 83 to 82, and 556mm AP from level 85 to 83. The Medic track moves the PP-19 50-round drum magazine from level 33 to 29, while Recon 6–10x MRAD and MOA scope prices increase from $25,000 to $40,000 and from $30,000 to $45,000.

These values are launch Season 1 data, not a complete weapon catalogue or a promise that every candidate item is available on every track. Keep the track name, old value, new value, and announcement date together whenever the database records a change.

What does the official Supporter Edition name tell us?

The Steam announcement lists a Valkyra Branded A-91 Rifle Camo, a Lonestar Branded Bushmaster Camo, and a Manticore Branded KH-2002 Camo. These lines verify the spelling of those three model names in an official cosmetic context. They do not state that the camos alter damage, faction access, handling, or weapon availability.

The same announcement says the Supporter Edition offers cosmetic content and that cash, Gold Bars, and camos are not to be directly monetized under the stated policy. Do not use the camo list to infer faction-exclusive arsenals or competitive bonuses. Any weapon role assigned from a picture remains not listed in the collected sources.

Are weapon categories published?

Official descriptions use broad language such as weapons, tactical gunplay, and combined arms. They support discussing firearms, anti-vehicle tools, and heavy weapons as gameplay roles, but no authoritative table enumerates assault rifles, carbines, sniper rifles, launchers, or sidearms. Store tags are helpful context, not a technical inventory.

The cleanest database design is to create an entry only when a model or category has a dated source. Keep fields for source, build, role, and confidence so a pre-release observation cannot look like a final stat. Unknown damage, recoil, penetration, fire mode, and price fields should display not listed in the collected sources, not a guessed value.

How should new players choose a weapon?

Choose a weapon that matches the route and task of the current life. A controllable rifle may support objective presence, while an anti-vehicle tool may matter more when armor threatens a supply line. The official sources do not identify a universal best gun, so recommendations must be tied to the player’s budget and objective rather than raw power.

Keep ammunition and other utility in the purchase decision. A gun that consumes more of the balance or requires a specialist setup can be a poor first choice if the squad only needs a simple route to the Control Zone. Exact ammo types, refill behavior, and attachment costs are not listed in the collected sources.

What does Gunplay show?

Team17 published a dedicated Gunplay video, showing that weapon handling is an explicit development focus. The Steam announcement on tactical depth also mentions real-world ballistics and audio models, balanced for a playable shooter. These sources establish design direction, not final time-to-kill or recoil numbers.

The video is a pre-release showcase and has no complete public subtitle transcript. It should be embedded as visual context and labeled by its upload date. Do not extract a hidden model name or calculate damage from a single frame.

Does the weapons list include future content?

The Early Access plan describes more weapons and expanded weapon categories as future development directions. That means a current list will change, and a missing item may be planned without being available at launch. A roadmap entry should stay separate from a confirmed database row.

When a new official announcement or patch note names a weapon, add the model, date, build, and source. If a community test shows a weapon before the developer documents it, mark it as an attributed observation and keep it out of the confirmed list. This protects the page from turning a temporary test inventory into a false promise.

What remains unconfirmed?

The final count, complete model roster, categories, damage, recoil, bullet drop, penetration, magazine size, ammo, attachments, prices, progression requirements, faction restrictions, and balance tier are not listed in the collected sources. The official sources consistently confirm the purchase-based loadout system and three weapon names in cosmetic descriptions, but not the full specification sheet.

The direct answer is that WARDOGS has a confirmed weapon-purchase loop and a small number of officially named references, not a finished public weapons database. The page should grow from dated official data rather than inferred screenshots or copied test numbers.

Sources

(Guide information is for reference only.)

Related Articles

Was this helpful?