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Vehicles

WARDOGS Vehicles Database: Helicopters and Tanks

Browse the WARDOGS vehicles database for transport, artillery, and heavy-armour roles, with models, prices, seats, fuel, and stats marked unconfirmed.

8/27/2026 Last updated: 9/10/2026 5 min read

Official WARDOGS aerial battlefield screenshot used for vehicle context; it does not confirm a model or vehicle statistic.

What vehicles are confirmed in WARDOGS?

The WARDOGS vehicles database confirms vehicle roles rather than a complete named roster. Helicopters can ferry supplies to teammates, artillery tanks can provide long-range destructive pressure, and heavily armoured tanks can push through towns. Vehicles are bought as part of the custom loadout for each life alongside weapons, gear, and utility.

The Season 1 launch changelog now supplies a dated subset of live vehicle prices, unlock tracks, and balance changes. It still does not publish a complete model list, crew seats, speed, armour, weapons, ammunition, fuel, repair, or respawn table. This database therefore records confirmed uses and separates the new launch values from candidate Alpha observations.

How does a helicopter support a team?

The clearest official helicopter role is transport. Team17 says players can ferry supplies to teammates by helicopter, placing aircraft inside logistics and objective support. That confirms a supply-transport use but does not establish a complete passenger system, weapon loadout, flight model, or landing rule.

Controls, fuel, carrying limits, seats, damage, repair, and respawn are not listed in the collected sources. A future entry can add those fields after an official control guide or reproducible build test. Until then, route and handling advice is unavailable.

What does an artillery tank do?

Team17 uses an artillery tank as an example of a player manning a vehicle to rain destruction on an enemy position. This supports a fire-support role that can influence a strategic area while other teammates move or hold ground. It does not provide a named model, range, shell type, reload time, crew requirement, or damage table.

The database should explain the role through its relationship with the Control Zone. Targeting interfaces, spotting requirements, ammunition costs, friendly fire, and repair rules are not included in the official overview. Add them only with a dated source.

Which vehicle values changed at launch?

The September 9 Season 1 changelog lists price changes for several live loadout entries. Pilot Z20 Lakota moves from $50,000 to $35,000, Driver URAL from $50,000 to $35,000, Driver Dune Buggy from $35,000 to $25,000, Driver Kodiak Flatbed from $15,000 to $35,000, and Driver Music Tape H from $5,000 to $2,500. Pilot Little Bird with miniguns moves from $25,000 to $50,000, while the small armoured supply crate moves from $5,000 to $10,000.

The same post changes unlock tracks: URAL moves from Driver level 4 to 3, Kodiak Assault from 8 to 6, Dune Buggy from 10 to 8, Kodiak Flatbed from 2 to 10, URAL Covered from 30 to 18, URAL Attack from 40 to 25, and Humvee with minigun from 35 to 30. These values apply to the Season 1 launch data and should not be generalized to future seasons.

What do heavily armoured tanks do?

Official WARDOGS text describes heavily armoured tanks tearing through towns. The wording connects heavy armour with breakthrough pressure and the game’s destruction system. It does not confirm a particular tank, guaranteed building result, health pool, speed, weak point, or weapon package.

The same caution applies to images. A visible tank proves that the official material showed a tank scene, not that the model, armour, or destruction behaviour is final. Exact survivability and counter-vehicle advice remain unpublished.

Which vehicle names appeared in Alpha 1?

The competitor catalogue records candidate entries such as Bobcat, L2A6, UH-1Y, Littlebird, Attack Helicopter, and Armored Transport. It groups them into transport, armour, and air-asset categories and labels the data as a pre-release observation. Durability, seats, fuel, and weapon damage were not confirmed.

These names should remain versioned candidates rather than a guaranteed launch list. Steam’s Early Access plan also mentions future vehicle types including fighter jets, which is a planned addition and not proof of current availability. Aircraft names, costs, controls, and release timing are not listed in the collected sources.

How should a squad choose a vehicle?

Choose a vehicle for the immediate battlefield task. Transport can move players or supplies, artillery can pressure a defended area, and heavy armour can help a breakthrough, but each purchase competes with weapons and equipment for per-life cash. Coordinate the route and recovery plan before spending on a high-value vehicle.

The official evidence does not provide a best vehicle, replacement price, crew doctrine, or fuel budget. Record the build and the vehicle’s actual availability before turning a test observation into a recommendation. A useful database keeps role, source, version, and confidence visible.

What remains unconfirmed?

The final roster, individual names, prices, seats, armour, speed, fuel, ammunition, weapons, repairs, controls, spawn rules, faction restrictions, and fighter-jet availability are not listed in the collected sources. Promotional screenshots cannot supply those values. Update this page from official announcements or reproducible Early Access data.

The direct answer is that WARDOGS vehicles are flexible loadout purchases with confirmed transport, artillery, and heavy-armour roles. The full vehicle catalogue and specifications are not yet stable enough to publish as final facts.

Sources

(Guide information is for reference only.)

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